﻿/*
-----------------------------
    Rodeo Game Engine
    Rodeo Main header file
    RodeoMath.h
    Copyright(c) Marcin Goryca
-----------------------------
*/
#ifndef RODEO_RODEOMATH_H_
#define RODEO_RODEOMATH_H_

#ifndef MATH_EULERANGLES_H_
#include "math\eulerangles.h"
#endif    //MATH_EULERANGLES_H_

#ifndef MATH_MATHSYSTEM_H_
#include "math\mathsystem.h"
#endif    //MATH_MATHSYSTEM_H_

#ifndef MATH_MATRIX3_H_
#include "math\matrix3.h"
#endif    //MATH_MATRIX3_H_

#ifndef MATH_MATRIX4_H_
#include "math\matrix4.h"
#endif    //MATH_MATRIX4_H_

#ifndef MATH_QUATERNION_H_
#include "math\quaternion.h"
#endif    //MATH_QUATERNION_H_

#ifndef MATH_RAY_H_
#include "math\ray.h"
#endif    //MATH_RAY_H_

#ifndef MATH_TRANSFORM_H_
#include "math\transform.h"
#endif    //MATH_TRANSFORM_H_

#ifndef MATH_VECTOR2_H_
#include "math\vector2.h"
#endif    //MATH_VECTOR2_H_

#ifndef MATH_VECTOR3_H_
#include "math\vector3.h"
#endif    //MATH_VECTOR3_H_

#ifndef MATH_VECTOR4_H_
#include "math\vector4.h"
#endif    //MATH_VECTOR4_H_

#endif    //RODEO_RODEOMATH_H_